Graphine is a Belgian startup that develops graphics middleware and tools for real-time 3D visualization and video games. We combine far-reaching knowhow with a continues strive for innovation.
Founded in 2013, Graphine builds on years of industry-driven academic research conducted by the founding team. Our texture streaming technology was used by Microsoft in June 2013 to demonstrate the future of real-time graphics. Around the same time Dragon Commander by Larian Studios shipped. This was the first game to use our technology.
We are dedicated to building high-quality, robust and highly optimized technology that raises the bar for real-time graphics on all devices. By closely collaborating with our customers, we tailor our technology to suit their needs. We’d love to hear more about your projects to see if we can help.