Granite for Unity now available for Android

At the end of last year, we released a project that used Granite for Unity and supported Android devices. We've been iterating on porting our SDK to mobile hardware for a long time, but we needed a good opportunity to showcase how powerful our tech could prove for mobile app developers.

We are happy to announce that we now provide our Unity plugin for Google Daydream (high end Android, Pixel phones) from 2017.2 and beyond. Granite SDK, the underlying middleware, now also supports Android. We will add support for additional Android devices on demand.

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Augmented Reality Gone Wild: a razor sharp glance into the future of AR

Augmented Reality AR Demo "AR Horse" being shown on Google Pixel phone

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Stream node feature in Granite for Unreal used by Funcom for Conan Exiles

Our partners at Funcom just sent us a great video about how they used Granite for Unreal during the production of Conan Exiles. You can watch it below.

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Our take on "A Boy And His Kite" by Epic Games, Powered by Granite for Unreal Engine

It's always a challenge to show our tech in action. I mean, you can read as much as you want on the benefits of Granite, showing our main features like texture streaming, virtual texturing and more concretely how much you can save in video memory, how much more data you can use, etc... It's never easy for us to make you understand how the tech actually runs and why (and how) this could actually help you. We have several games, applications and movies that shipped thanks to Granite and they can testify, but is that enough to convince you?

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Stream Nodes: new workflow in Granite for Unreal

Hey everyone! We’ve been extremely busy with a range of projects so we almost forgot to tell you about our new workflow for Unreal! You can jump in and watch the tutorial video below.

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