Granite SDK 5.0 is out !

Granite SDK tile based streaming on 3D scene with glider and large terrain

Granite SDK is still the fastest and most memory efficient texture streaming system out there, no news here.

For SDK 5, we focused on artist iteration time, file versioning and data transfers during production. We completely removed the need to create large file atlases. You can now stream directly from individual (stacked) texture assets, our compressed GTex files.

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Chat with us at GDC

Picture of the Graphine booth at GDC 2015

We’re getting ready to swap northern winter weather for sun (or fog) in San Francisco! Like every year, we’re showing off our latest projects and technology at the Game Developers Conference, one of our most important events in the year. We'll even have a Belgian minister visiting on Wednesday! You can find Aljosha, Clement and Nico on the showfloor at our booth #2012 (South Hall). We look forward to seeing you there!

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Granite for Unity now available for Android

At the end of last year, we released a project that used Granite for Unity and supported Android devices. We've been iterating on porting our SDK to mobile hardware for a long time, but we needed a good opportunity to showcase how powerful our tech could prove for mobile app developers.

We are happy to announce that we now provide our Unity plugin for Google Daydream (high end Android, Pixel phones) from 2017.2 and beyond. Granite SDK, the underlying middleware, now also supports Android. We will add support for additional Android devices on demand.

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Augmented Reality Gone Wild: a razor sharp glance into the future of AR

Augmented Reality AR Demo "AR Horse" being shown on Google Pixel phone

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Stream node feature in Granite for Unreal used by Funcom for Conan Exiles

Our partners at Funcom just sent us a great video about how they used Granite for Unreal during the production of Conan Exiles. You can watch it below.

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