Mass Appeal: How the top MMO and open-world creators are building their worlds on Granite

Our flagship texture streaming and compression system has come a long way since it started out. Initially embraced by companies wishing to display massive textures within real-time experiences, Granite SDK helped add awe-inspiring realism to virtual reality experiences such as Solfar Studios’ Everest VR.

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Granite for Unity 5.6.0 is released!

Good news, Granite for Unity is now available for Unity 5.6.0! Apart from the upgrade to the new Unity version, we've added two new features: larger GPU caches and mip pinning. And we are excited to announce that we now have off-the-shelf support for Xbox One, Playstation 4 and Android (with some limitations on Android).

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How Funcom tackled texturing for a large open world in Conan Exiles in a very short amount of time

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Showing some skin: How we helped Funcom reveal the full beauty of their latest multiplayer survival game

Screenshot of Conan Exiles using Granite SDK texture streaming

Open-world survival game Conan Exiles hit the headlines recently for its hugely-successful launch on Steam Early Access. While many column-inches have been devoted to the full-frontal nudity of its characters at the start of the game, it’s the fast-paced action and jaw-dropping beauty of the brutal, sandstorm-swept wastelands into which they are cast that is seeing more and more players turning on to the multiplayer game.

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Graphine now offers Japanese support through partner Silicon Studio

At Graphine, we pride ourselves in offering a flawless support. Not only do we feel that it's essential for us to provide a trouble-free experience to our partners, but this is also thanks to a close relationship with the teams that use our technology or require our services that we are improving.

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