Granite SDK 4.0 is released

We have a major announcement: Granite SDK 4.0 is ready for release! It’s a major release in every way. We focused on two things:

  • Ensure that Granite can be used by teams of any size, from small indies to AAA studios.
  • Ensure that Granite can stream and optimize any texture content.
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Raw Data & Granite: Making VR Textures Feel like IRL

This year will be remembered as the year when VR was launched - and in that perspective, Survios' sci-fi shooter Raw Data has been one of the hits of the year. Not only did the game receive many awards, it was also the first VR app to gross $1M - even though it's still in Early Access.

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Minority Media & Graphine partner for high end graphics on Daydream

2016 is an exciting year for us as we're bringing Granite SDK to mobile devices. And not only will our texture streaming technology be available for everybody who wants to use massive amounts of textures on mobile platforms, but we have optimized it for the state-of-the-art mobile VR platform: Google Daydream.

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Job Offer - Looking for a Software Engineer

Graphine, a young Belgian company, is a leading provider of graphics middleware for the video game and 3D visualization industries. Its flagship product, Granite SDK, is a texture streaming engine that allows real-time rendering engines to use a massive amount of textures. Granite is integrated into well-known real-time rendering engines such as Unreal Engine and Unity, and runs on many hardware platforms including Windows, PS4, Xbox One and Android.

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A moment with devs: Depth and Depth VR developers Digital Confectioners

At PAX Australia, Digital Confectioners announced Depth 2, the upcoming sequel to Depth, the successful Shark-vs-Divers multiplayer game. Also announced was Depth VR, a VR experience within the Depth universe. We asked the New-Zealand based studio a few questions to better understand the challenges behind these new projects and why they chose Granite to overcome some of them.

Q: Two years after the release of Depth, you announce not one but two new projects. What are the main goals you want to achieve with these new games and these different platforms?

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