A moment with devs: Depth and Depth VR developers Digital Confectioners

At PAX Australia, Digital Confectioners announced Depth 2, the upcoming sequel to Depth, the successful Shark-vs-Divers multiplayer game. Also announced was Depth VR, a VR experience within the Depth universe. We asked the New-Zealand based studio a few questions to better understand the challenges behind these new projects and why they chose Granite to overcome some of them.

Q: Two years after the release of Depth, you announce not one but two new projects. What are the main goals you want to achieve with these new games and these different platforms?

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Granite for experts: Summer tutorials. Ep#3: Displacement

Summer is coming to an end today and so is our series of tutorials, for now. So enjoy our latest video about how to stream displacement maps with Granite in Unreal Engine 4.

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Granite for experts: Summer tutorials. Ep#2: Substance

We hope you had a great Gamescom! So did we. Among others, we hope you noticed the announcement of our partners Wargaming's next project Hybrid Wars. Now that you're back at the office, take a break and watch our second episode of Granite tutorials.

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Granite reaches new depths with Digital Confectioners

We’re proud to announce that New-Zealand-based Digital Confectioners has just licensed Granite SDK. Our technology will be used in the future games of the creators of Depth.

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Granite for Unity 5.4

We are happy to announce that we just released an update of our streaming plugin Granite for Unity.

Among the different improvements of our technology, we can most notably mention:

  • The upgrade to Unity 5.4.
  • A significant improvement of the performance. In some cases, the Granite workload per frame has improved by a factor of 10.
  • Now get an even more solid frame rate with the HTC Vive or Oculus headset.

You can get your hands on it on this page.

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