The first VR experiences powered by Granite are released

After a crazy demand with pre-roders at launch, VR headsets are now being delivered on time, and more and more customers can get their hands on the first VR experiences.

At Graphine we're proud that at least three of our partners have released apps for VR that everyone can enjoy.

Read more

Granite for experts: Summer tutorials. Ep#1: Batch import

We hope you're having a nice summer! Here at Graphine, we're polishing our newest version of our SDK but while you're waiting for it, we thought we would help you make the most of our technology. We decided to create a mini series of video tutorials, which will show you some of the main features of Granite..

Read more

The first social virtual city

Our partners at Timefire VR have been hard at work in the last months creating the first city in virtual reality: Hypatia. This project will allow the users to explore other people's imagination as well as share their own creations. You will be able to socialize with others as well as travel and learn about different cultures.

To achieve the best visual quality, Timefire VR has been using Granite SDK. Thanks to our technology they can use huge textures and display them in their VR project at 90 fps, leading to sharp graphics and a stronger immersion.

Read more

Wargaming upcoming titles will be powered by Granite

Wargaming logo

At Graphine, we pride ourselves on collaborating with some of the most innovative companies in the world. We've partnered with several companies that drive us to continue pushing the boundaries of our technology so creators could deliver the best possible quality.

Read more

Solfar Studio and the magic of Everest VR

Last March at GDC, Sofar Studio's CEO Kjartan Pierre Emilsson was on stage to present how they created the magical feeling of summitting the Everest in their acclaimed VR Experience Everest VR.

Photorealism was a key element to achieve full immersion. Pushing the limits of models, textures and shaders was the only solution while still trying to work within the constraints of UE4, while maintaining a high performance in VR.

Read more


Leave your information