Realities ships on SteamVR

Another example of what you can achieve with Granite SDK hits the market!

Thanks to our partner realities.io, it's now possible to travel the world for free without leaving the comfort of your living-room! The Realities application is released today on Steam for the lucky ones who have received their headsets.

We have showcased the demo at our booth at GDC last month and most of the users have been amazed by the experience. It was a pleasure to welcome so many of you there.

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A look back at GDC

This year again, the Graphine’s Team made it to SF to showcase the latest versions of our technology. It’s been a busy week packed with interesting meetings, unexpected encounters - and a few parties ;-)

A take on VR

Virtual Reality was definitely the main trend of this year’s GDC. With the release of the 3 main systems this year, we can expect this to remain under the spotlights for the next couple of year. We took the advantage to demonstrate 2 case studies of projects that used Granite to display the best visual quality in their VR experiences.

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Graphine Schedule at GDC 2016

We’re back in San Francisco for GDC 2016! We’re really looking forward to showing off the projects by Sólfar Studios, Realities.io, TimeFire VR, our new tech demo Megalith, and Epic’s A Boy and his Kite, now using virtual texturing.  You can find our complete booth schedule with more info below. Hope to see you at booth 429! 

Wednesday March 16

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SÓLFAR’S EVEREST VR scales new heights with Granite SDK

Today we are very proud to announce that Sólfar Studios joins the list of companies that use Graphine’s texture streaming middleware.

Iceland-based Sólfar is using the technology for their upcoming virtual reality experience EVEREST VR, a co-development with visual effects studio RVX set to hit multiple VR platforms in 2016. EVEREST VR was named the Best VR Experience by The Verge at CES 2016 so if you haven't heard about it yet, expect to be amazed. You can check the project's youtube video.

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Granite for Unreal 4.10.2: 4GB caches and channel packing

Granite for Unreal 4.10.2 with channel packing banner

We have a new update for Granite for Unreal with two major features: GPU caches up to 4GB and channel packing!

The new features are available in the Granite for Unreal 4.10.2 binary. The update has also been committed to the 4.10.2 branch in Github. And we’ll backport the changes to the 4.10.1 Github branch in a few days. You’ll need to install the latest Granite toolset (3.1) to get access to the channel packing feature.

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