November 20th 2015
TWO THOUSAND GIGAPIXELS OF TEXTURES, ANYONE?
This article is a crosspost of the article found on the Unreal Engine website.
My name is Aljosha Demeulemeester. I’m the CEO and co-founder of Graphine, a Belgian middleware company based in the city of Ghent. Graphine creates texture streaming and texture compression technologies for the video game and 3D visualization industries.