Granite for Unreal 4.10.2: 4GB caches and channel packing

Granite for Unreal 4.10.2 with channel packing banner

We have a new update for Granite for Unreal with two major features: GPU caches up to 4GB and channel packing!

The new features are available in the Granite for Unreal 4.10.2 binary. The update has also been committed to the 4.10.2 branch in Github. And we’ll backport the changes to the 4.10.1 Github branch in a few days. You’ll need to install the latest Granite toolset (3.1) to get access to the channel packing feature.

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Indie license for Unreal

Granite for Unreal is now available with a limited commercial seat license!

The Indie version supports textures up to 32.768 x 32.768 and 21.000.000.000 pixels of texture data per project. That’s roughly 18 to 35 gigabytes of Granite streamed texture data per project!

Granite for Unreal Indie is available for $ 249 per seat. Or, starting from 5 seats, only $199 per seat with the volume discount. You can use and own your seat forever, without any subscription fees. And you get two years of updates, minor and major!

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Granite for Unreal 4.10.1: a major update.

It’s here! The first Unreal plugin based on our brand new Granite SDK 3.0.

Granite 3 is a major update from 2.6. It’s completely redesigned to allow for total material freedom while guaranteeing great performance and minimizing memory usage and loading times. The runtime can handle 3D scenes with incredible pixel densities. The tools can import any texture format: single images, tiled images, UDIM, etc.

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Granite SDK 3.0 released: a major redesign

The most advanced streaming system available just got even better!

The latest release – Granite SDK 3.0 – of our texture streaming middleware is not only a major update from Granite SDK 2.6 but also a significant redesign that prepares Granite for the future.

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TWO THOUSAND GIGAPIXELS OF TEXTURES, ANYONE?

This article is a crosspost of the article found on the Unreal Engine website.

My name is Aljosha Demeulemeester. I’m the CEO and co-founder of Graphine, a Belgian middleware company based in the city of Ghent. Graphine creates texture streaming and texture compression technologies for the video game and 3D visualization industries. 

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