Back in LA for SIGGRAPH 2015

Siggraph 2015 banner

We’re back in LA for SIGGRAPH 2015! The SIGGRAPH conference is focused on the latest developments in computer graphics and interactive techniques.  It’s 5 days packed with academic and technical goodness. You can find us at our booth (226) on the expo floor (south hall) on Tuesday, Wednesday and Thursday where we’ll demo the latest Granite for Unreal. See how we automatically import hundreds of UDIM patches in UE4, how we enable ultra-high resolution lightmaps or how we render with textures up to 256K, all at ultra-high framerates for VR. We also have something to show you on Android!

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Granite for Unreal 4.8.3 out with light map streaming!

Only weeks after our previous release, we’re back with a new release (4.8.3) and two major new features: lightmap and environment map support! Simply put, this means even more texture content can now be streamed with Granite within the Unreal Engine. As you might have guessed, we’ve been focusing on real-time architectural visualization for this release. Having high resolution lightmaps is essential to achieve that photorealistic look!  You can read more on the new features below.

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Releasing Granite for Unreal 4.8!

We’re excited to announce the release of Granite for Unreal 4.8!

Not only does this release bring all the benefits of Granite SDK 2.5 to Unreal 4.8, it’s also the version where we have tightly integrated Granite with many of the rendering and material features of Unreal. We’ve created our most powerful and user friendly Unreal extension to date! You can have a quick look in the movie below:

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Bring your CG content into real-time

Our flagship product Granite allows you to use gigabytes of texture data in real-time scenes. This not only helps pushing the quality of games toward CG fidelity levels, but it also makes the opposite possible: using assets generated for CG productions in real-time environments.

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3D Scanning for Video Games

Scanned 3D content in games


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