Granite for Unreal 4.8.3 out with light map streaming!

Only weeks after our previous release, we’re back with a new release (4.8.3) and two major new features: lightmap and environment map support! Simply put, this means even more texture content can now be streamed with Granite within the Unreal Engine. As you might have guessed, we’ve been focusing on real-time architectural visualization for this release. Having high resolution lightmaps is essential to achieve that photorealistic look!  You can read more on the new features below.

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Releasing Granite for Unreal 4.8!

We’re excited to announce the release of Granite for Unreal 4.8!

Not only does this release bring all the benefits of Granite SDK 2.5 to Unreal 4.8, it’s also the version where we have tightly integrated Granite with many of the rendering and material features of Unreal. We’ve created our most powerful and user friendly Unreal extension to date! You can have a quick look in the movie below:

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Bring your CG content into real-time

Our flagship product Granite allows you to use gigabytes of texture data in real-time scenes. This not only helps pushing the quality of games toward CG fidelity levels, but it also makes the opposite possible: using assets generated for CG productions in real-time environments.

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3D Scanning for Video Games

Scanned 3D content in games

Introduction

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Granite 2.4 Released

Granite 2.4 logo

We’re proud to announce the release of the latest 2.4 version of our Granite SDK. The main improvements are the following:

  • significantly improved performance (streaming throughput) for HDR color data (16 bit float),

  • significant reduction of memory usage when using many complex materials,

  • support for procedurally created texture tiles at run-time,

  • support for 90 FPS rendering for Virtual Reality headsets,

  • support for the UDIM texture tile format.

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