Granite 2.4 Released

Granite 2.4 logo

We’re proud to announce the release of the latest 2.4 version of our Granite SDK. The main improvements are the following:

  • significantly improved performance (streaming throughput) for HDR color data (16 bit float),

  • significant reduction of memory usage when using many complex materials,

  • support for procedurally created texture tiles at run-time,

  • support for 90 FPS rendering for Virtual Reality headsets,

  • support for the UDIM texture tile format.

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YEAR IN REVIEW

Part of the Graphine 2014 holiday wish card

It’s the season once again: happy holidays to one and all!

 

To celebrate this most festive of seasons we’ve once again put together a fabulous wishcard for your enjoyment (see below). This year we’ll be spreading the holiday spirit ourselves, so if you’ve always wondered what all the Graphinees look like… now’s your chance! 

 

Keeping up with our Graphine tradition, we also like to take the opportunity on these cold winter days to take a proud look back at the year gone by. Celebrating the new year by reflecting on our achievements in 2014:

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Salut Montreal!

Montreal International Game Summit

With both GDC, Gamescom and Game Connection behind us here in Europe, we'll be heading to Montreal, Canada!

During our visit there, you'll be able to find us at Montreal's yearly celebration of the game development industry: the Montreal International Game Summit (www.migs14.com). We'll have a booth there (n° 13), so if you're attending, make sure to stop by to check out our demos and have a chat.

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Granite for Unity enters public beta

Granite for Unity Public Beta

Back in August, during Gamescom, we revealed the private beta of our new and improved plugin for Unity. Now, in the wake of Game Connection Europe, we’re letting Granite for Unity loose on the public as part of our free public beta program. As of today a 30 day trial version of Granite for Unity is freely available and can be downloaded on our product page.

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GRAPHINE TALK ABOUT STREAMING, SCANNING AND VR AT iMINDS THE CONFERENCE

Digital Media and ICT are at the core of iMinds research. At iMinds they’re experimenting with technologies that are applied and evaluated in many application fields (think gaming, media production, immersive environments…) that have the potential to revolutionize the way we experience and interact with imagery. This is why visualization is such a big part of their upcoming conference. Because of our experience in that field, we’ve been asked to host a talk at iMinds The Conference on October 23rd.

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