Bring your CG content into real-time

Our flagship product Granite allows you to use gigabytes of texture data in real-time scenes. This not only helps pushing the quality of games toward CG fidelity levels, but it also makes the opposite possible: using assets generated for CG productions in real-time environments.

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3D Scanning for Video Games

Scanned 3D content in games

Introduction

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Granite 2.4 Released

Granite 2.4 logo

We’re proud to announce the release of the latest 2.4 version of our Granite SDK. The main improvements are the following:

  • significantly improved performance (streaming throughput) for HDR color data (16 bit float),

  • significant reduction of memory usage when using many complex materials,

  • support for procedurally created texture tiles at run-time,

  • support for 90 FPS rendering for Virtual Reality headsets,

  • support for the UDIM texture tile format.

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YEAR IN REVIEW

Part of the Graphine 2014 holiday wish card

It’s the season once again: happy holidays to one and all!

 

To celebrate this most festive of seasons we’ve once again put together a fabulous wishcard for your enjoyment (see below). This year we’ll be spreading the holiday spirit ourselves, so if you’ve always wondered what all the Graphinees look like… now’s your chance! 

 

Keeping up with our Graphine tradition, we also like to take the opportunity on these cold winter days to take a proud look back at the year gone by. Celebrating the new year by reflecting on our achievements in 2014:

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Salut Montreal!

Montreal International Game Summit

With both GDC, Gamescom and Game Connection behind us here in Europe, we'll be heading to Montreal, Canada!

During our visit there, you'll be able to find us at Montreal's yearly celebration of the game development industry: the Montreal International Game Summit (www.migs14.com). We'll have a booth there (n° 13), so if you're attending, make sure to stop by to check out our demos and have a chat.

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