GRANITE TEXTURE STREAMING. A SOLID ROCK.

Granite SDK eliminates texture-related memory and loading time issues to get ultra-high quality graphics in real-time on mainstream hardware for 3D visualization and video games. It’s a fine-grained texture streaming technology that is aimed at using sparse textures, also called virtual texturing.

WHY SHOULD YOU USE THE GRANITE SDK?

  • Use textures up to 256K by 256K.
  • Use 4K or 8K textures in all your materials.
  • Compress your textures by 60% and more.
  • Immediately use your existing texture bitmaps. No extra artist time required.
  • Much shorter loading times for your texture data.
  • Use more unique texture data: the amount of texture data you can use now depends solely on your disc/download budget.
  • Fine grained control over the runtime resources (disk access, RAM & video memory use) that you allocate for textures, without needing to constrain your artists.
  • One elegant system for all your assets ( terrains, characters, ...) and texture types (normals, diffuse, HDR, ...).
  • Easily integrates in any render engine, graphics API and development pipeline.
  • It's available for as a premade plugin for Unity 3D and Unreal Engine.

SUPPORTED PLATFORMS

PC, Mac, Linux, Xbox One and Playstation 4

EVALUATE IT NOW

Contact us for our evaluation package and license agreement.

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