Granite for Unreal: Technical features

  Indie Pro
Maximum texture size 32.768 x 32.768 262.144 x 262.144
Number of Tile Sets per project 5 + lightmaps 12 + lightmaps
Maximum number of texture pixels per project 26 gigapixel* (17-34 GB) 4.398 gigapixel* (3-6 TB)
Maximum number of 4K PBR materials 320 49.152
Maximum number of 8K    PBR materials 80 12.288
UDIM patch layout 10 x 16 grid of 2K² paches
8 x 8 grid of 4K² paches
4 x 4 grid of 8K² paches
10 x 32 grid
Command line import tool (for automated builds) No Yes
Configurable Tile Size No Yes
Compression settings on disk DXT/BC, Lossless, Compressed (high quality only) DXT/BC, Lossless, Compressed (high, medium, low quality)
Streaming heightmaps Yes Yes
Streaming displacement maps Yes Yes
Streaming cubemaps Yes Yes
Streaming lightmaps (integrated with Lightmass) Yes Yes
Alpha blending Yes Yes
High Dynamic Range (HDR) textures Yes Yes
VR (Oculus, Vive, …) Support Yes Yes
Stereoscopic Rendering Yes Yes
Allegorithmic Substances Yes (baked) Yes (baked)
Maximum Granite textures per material 4 (including lightmaps) 4 (including lightmaps)
Maximum channels per Granite texture 12  (4 layers) 12 (4 layers)
Imports UDIM textures Yes Yes
MARI exporter plugin Yes Yes
Imports tiled image formats Yes Yes
Compressed GPU caches Yes Yes
Tile Set Studio
(user friendly import tool)
Yes Yes
Compression transcoding Yes (fast, high quality) Yes (fast, high quality)
Disk Type optimization Yes ( SSD, 5400rpm HD, 7200 rpm HD) Yes ( SSD, 5400rpm HD, 7200 rpm HD)
Graphics API DirectX 11.x DirectX 11.x
Target Platform Windows PC (others available with project license) Windows PC (others available with project license)  
Supported project types C++ and blueprint C++ and blueprint

* 1 gigapixel = 1.000.000.000 pixels

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