Graphine is a worldwide leader in graphics engineering. Started in Belgium in 2013, our team of 7 develop the most advanced graphics middleware for companies that work in real time engines by combining far-reaching knowhow with a continuous strive for innovation. The company applies these strengths to realize its mission: delivering HD texture technology that enables game developers to focus on their creative core challenges. Every day, Graphine raises the bar in texture streaming and compression with rock solid, stable technology that allows for minimal loading times, minimal memory usage and minimal storage size. We also offer our services in consulting missions for companies that are willing to push visual boundaries.
CURIOUS TO FIND OUT WHICH TEXTURE OUR TEAM IS MADE OF?
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BART PIETERS, PHDFounder, CSOBart is our technology optimizer. Even though he has mainly worked in research , he knows it all comes down to getting a good user experience by having your results on the screen in time. At an early age Bart was fascinated by the high tech and real time aspects of games and video rendering and started working on his own video coding algorithms and game assembly optimizations. He never got around to publishing his hobby results, so he fixed that by working as a researcher at the University of Ghent. There, when GPUs were still at their infancy, Bart was already manipulating shader transistors in GPGPU applications accelerating video coding. As one of the first to work on CUDA technology, he succeeded in his mission to deliver faster next-gen and ultra-hd (yes, ultra-hd, that’s 8k by 4k pixels) video and image compression, finished his PhD, but not while not having some fun on accelerating video gaming in the cloud. Finally, he did his part for human kind when he worked on accelerating medical imaging algorithms for tomographic reconstruction.
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