Interactieve 3D-Technologie voor Vlaamse bedrijven

Audi City London using interactive 3D rendering to show car configurations in the showroom

Een interview met Graphine CEO Aljosha Demeulemeester.

Graphine: Kan je kort uitleggen wat Graphine doet?

Aljosha: Graphine is Belgische pionier in het ontwikkelen van softwaretechnologie voor 3D, VR en AR. Wij ontwikkelen al jaren state-of-the-art technologie voor video game bedrijven, virtual reality bedrijven allerhande en nu ook augmented reality applicatiebouwers wereldwijd. Onze klantenportfolio bevat ondertussen onder andere leidinggevende bedrijven zoals NASA, Oculus, Epic Games, Audi, CBS, Dreamworks Interactive en Weta Digital.

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Why the future of 3D graphics is in high-resolution textures

This article investigates the importance of high-resolution textures in achieving the best visual quality for gaming, AR, and VR applications and what role texture streaming systems such as Granite SDK play in this ecosystem. We will investigate how modern real-time engines can benefit from high-resolution textures, how these textures can be created cost-effectively, and how these textures can be visualized in real-time without sacrificing performance or increasing texture memory use.

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Graphine in het hart van de 3D, AR en VR industrie

Van 19 tot 23 maart vond de jaarlijkse Game Developer Conference plaats. Ook dit jaar waren we erbij en het werden 5 geweldige dagen met heel wat nieuwe contacten maar ook terugzien van partners en vrienden. We stonden strategisch opgesteld in de “South hall” tussen kleppers als Oculus, NVIDIA, Microsoft, Google en Amazon.

Exposure en kwaliteitsvolle afspraken

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Here's to a successful GDC

2 weeks ago we exhibited at Game Developers Conference. It was an amazing opportunity for us to meet with existing partners and get to know new friends. Over the three days we met with dozens of people from all over the world and showcased Graphine’s expertise to the largest audience of the industry.

A new showreel

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Granite SDK 5.0 is out !

Granite SDK tile based streaming on 3D scene with glider and large terrain

Granite SDK is still the fastest and most memory efficient texture streaming system out there, no news here.

For SDK 5, we focused on artist iteration time, file versioning and data transfers during production. We completely removed the need to create large file atlases. You can now stream directly from individual (stacked) texture assets, our compressed GTex files.

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