Granite for Unreal 4.10.1: a major update.

It’s here! The first Unreal plugin based on our brand new Granite SDK 3.0.

Granite 3 is a major update from 2.6. It’s completely redesigned to allow for total material freedom while guaranteeing great performance and minimizing memory usage and loading times. The runtime can handle 3D scenes with incredible pixel densities. The tools can import any texture format: single images, tiled images, UDIM, etc.

Granite 3.0 is great for video games that want to render hundreds of objects with 4K PBR materials. And of course, it handles texture sizes up to 262.144 x 262.144 easily. We also made great efforts to make Granite – already the fastest streaming system available – even faster. It now takes 50% less work per frame on the CPU (in the render thread) and 50% less work on the GPU to stream massive amounts of texture data. And, like before, it offers a number of controls to lower the impact per frame even more. It’s the perfect system for virtual reality or resource constrained games. Granite 3.0 provides unbeatable performance together with an unmatched ability to use ultra-high resolution textures. You can read more about Granite SDK 3.0 here.

So what’s new in Granite for Unreal 4.10.1?

  • New GPU cache settings: one global setting with the option to specify the cache size per texture format. It’s easier to use and allows Granite to optimize memory usage even more.
  • Sampling quality can now be set in every individual Granite sample node. This allows a better trade-off between quality and performance on a per-node basis.
  • Large individual GPU caches up to 1GB.
  • Import custom mipmaps.
  • Separate tool set installer for faster tool updates.
  • A number of bugfixes.
  • All other benefits from using Granite SDK 3.0.

Granite users can read the full change log here. Or you can get your free trial below.


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