Quest: completed - The New Office

View From Graphine's Office Lounge

After a long, hard and meticulous search for the perfect new location for our base of operations, we’ve finally found it! As of December 12th you can find us at François Laurentplein 1 bus 4: straight in Ghent's historic centre.

If you can’t physically make it here, but still want to get a feeling for what our office looks like, just take a gander at the photo gallery down below:

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Granite SDK Update: Version 2.0

Granite SDK 2.0 - Glider Logo

Graphine released Granite SDK v 2.0 today (December 10th 2013)!


With the second major update to the Granite SDK, we introduce three main improvements over the previous iteration that help bring visually impressive experiences to life and enable that next level of graphical detail.



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Develop Magazine writes about | Granite SDK 2.0

Develop Magazine Tools News Story About Granite SDK 2.0

For this years’ December/January issue, Develop Magazine talked with Graphine CEO Aljosha Demeulemeester and CTO Charles Hollemeersch about the most recent update to our advanced texture streaming and texture compression solution: the Granite SDK.


The interview details what it means to be an 'advanced' texture streaming system and highlights the main improvements in version 2.0: the built-in tiled resources or partially resident texture hardware support and the introduction of automatic texture atlassing of individual texture assets.


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Graphine is expanding: The Quest For a Bigger Office

Four New Team Members

We’re happy to welcome four new members to the Graphine Team!
In order to meet the workload and to strengthen our brand, we’ve expanded our programming team as well as our marketing department!

Brecht, Dieter and Jeremy are our new engine and tool programmers.
They are dedicated to help bring the Granite SDK to another level!

Joren is our new Marketing & Communication Manager.

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Session and booth @ GDC Cologne 2013

If you are interested in how the Granite SDK helped Larian Studio’s in creating the amazing landscapes featured in their recently released game ‘Dragon Commander’, make sure to come check us out at GDC Europe! Charles Hollemeersch, our CTO, will talk about how using the Granite SDK helped in bringing gigapixel landscape textures to ‘Dragon Commander'.

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