A look back at GDC

This year again, the Graphine’s Team made it to SF to showcase the latest versions of our technology. It’s been a busy week packed with interesting meetings, unexpected encounters - and a few parties ;-)

A take on VR

Virtual Reality was definitely the main trend of this year’s GDC. With the release of the 3 main systems this year, we can expect this to remain under the spotlights for the next couple of year. We took the advantage to demonstrate 2 case studies of projects that used Granite to display the best visual quality in their VR experiences.

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Graphine Schedule at GDC 2016

We’re back in San Francisco for GDC 2016! We’re really looking forward to showing off the projects by Sólfar Studios, Realities.io, TimeFire VR, our new tech demo Megalith, and Epic’s A Boy and his Kite, now using virtual texturing.  You can find our complete booth schedule with more info below. Hope to see you at booth 429! 

Wednesday March 16

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SÓLFAR’S EVEREST VR scales new heights with Granite SDK

Today we are very proud to announce that Sólfar Studios joins the list of companies that use Graphine’s texture streaming middleware.

Iceland-based Sólfar is using the technology for their upcoming virtual reality experience EVEREST VR, a co-development with visual effects studio RVX set to hit multiple VR platforms in 2016. EVEREST VR was named the Best VR Experience by The Verge at CES 2016 so if you haven't heard about it yet, expect to be amazed. You can check the project's youtube video.

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Granite for Unreal 4.10.2: 4GB caches and channel packing

Granite for Unreal 4.10.2 with channel packing banner

We have a new update for Granite for Unreal with two major features: GPU caches up to 4GB and channel packing!

The new features are available in the Granite for Unreal 4.10.2 binary. The update has also been committed to the 4.10.2 branch in Github. And we’ll backport the changes to the 4.10.1 Github branch in a few days. You’ll need to install the latest Granite toolset (3.1) to get access to the channel packing feature.

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Indie license for Unreal

Granite for Unreal is now available with a limited commercial seat license!

The Indie version supports textures up to 32.768 x 32.768 and pixels of texture data per project. That’s roughly 18 to 35 gigabytes of Granite streamed texture data per project!

Granite for Unreal Indie is available for $ 249 per seat. Or, starting from 5 seats, only $199 per seat with the volume discount. You can use and own your seat forever, without any subscription fees. And you get two years of updates, minor and major!

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