GRANITE FOR UNITY: THE VERSIONS

Granite for Unity is used for a wide range of real-time applications. From architectural visualization, visual effects, geographical mapping and heritage preservation to small and large video game projects. In order to accommodate for this large variety of uses, we’ve developed four different versions of Granite for Unity, each tailored to its specific use case. In the table below, you can find an extensive overview of the features of the different versions and choose the version that is right for you.

 

   

LITE

 

VIZ

 

INDIE

 

TEAM

Platforms Windows, Mac, Linux (Beta is Windows only!)

 

YES

 

YES

 

YES

 

YES

Maximum texture size

 

512K x 512K

 

512K x 512K

 

512K x 512K

 

512K x 512K

Number of streaming texture layers (color, normal, specular, etc.) per tile set

 

1 diffuse, and 1 difuse+normal

 

4, configurable

 

3, configurable

 

16, configurable

Configurable texture cache size

 

YES

 

YES

 

YES

 

YES

Minimum texture cache size

 

512 MB GPU
256 MB CPU

 

512 MB GPU
256 MB CPU

 

64 MB GPU & CPU

 

64 MB GPU & CPU

Support for compressed GPU texture caches (4 to 6 times less GPU memory needed)

 

NO

 

YES (BC6 and BC7)

 

YES (BC1, BC3 and BC5)

 

YES (BC1, BC3, BC5, BC6 and BC7)

HDR support (16 or 32 bit)

 

NO

 

YES

 

NO

 

YES

Support for large external texture files (UDIM and World Machine support), in-editor

 

YES

 

YES

 

YES

 

YES

On disk texture quality modes

 

Lossless BC, High

 

Lossless BC, High, Medium, Low

 

Lossless BC, High, Medium, Low

 

Lossless BC, High, Medium, Low

Support for common Unity shaders

 

YES

 

YES

 

YES

 

YES

Support for customer shaders

 

NO

 

YES

 

YES

 

YES

Manual asset or tile request (no resolver option)

 

NO

 

NO

 

YES

 

YES

In-editor Granite scripting

 

NO

 

YES

 

YES

 

YES

Blend streaming textures in a material

 

NO

 

YES

 

YES

 

YES

Support for Unity team

 

NO

 

YES

 

NO

 

YES

Customer support

 

Standard

 

Standard

 

Standard

 

Premium

Xbox One and PS4 platforms

 

NO

 

NO

 

NO

 

On Request

Support for object batching (request UV transforms)

 

NO

 

NO

 

NO

 

YES

Dynamic scene loading

 

NO

 

NO

 

NO

 

YES

Dynamic materials

 

NO

 

NO

 

YES

 

YES

Set tile size

 

NO

 

YES

 

NO

 

YES

 

QUESTIONS?

Are you still left with some questions? Is the specific feature your looking for not listed? Get in touch and we’ll get you some answers!


Leave your information