Here's to a successful GDC

2 weeks ago we exhibited at Game Developers Conference. It was an amazing opportunity for us to meet with existing partners and get to know new friends. Over the three days we met with dozens of people from all over the world and showcased Graphine’s expertise to the largest audience of the industry.

A new showreel

Read more

Granite SDK 5.0 is out !

Granite SDK tile based streaming on 3D scene with glider and large terrain

Granite SDK is still the fastest and most memory efficient texture streaming system out there, no news here.

For SDK 5, we focused on artist iteration time, file versioning and data transfers during production. We completely removed the need to create large file atlases. You can now stream directly from individual (stacked) texture assets, our compressed GTex files.

Read more

Granite for Unity now available for Android

At the end of last year, we released a project that used Granite for Unity and supported Android devices. We've been iterating on porting our SDK to mobile hardware for a long time, but we needed a good opportunity to showcase how powerful our tech could prove for mobile app developers.

We are happy to announce that we now provide our Unity plugin for Google Daydream (high end Android, Pixel phones) from 2017.2 and beyond. Granite SDK, the underlying middleware, now also supports Android. We will add support for additional Android devices on demand.

Read more

Augmented Reality Gone Wild: a razor sharp glance into the future of AR

Augmented Reality AR Demo "AR Horse" being shown on Google Pixel phone

Read more

Our take on "A Boy And His Kite" by Epic Games, Powered by Granite for Unreal Engine

It's always a challenge to show our tech in action. I mean, you can read as much as you want on the benefits of Granite, showing our main features like texture streaming, virtual texturing and more concretely how much you can save in video memory, how much more data you can use, etc... It's never easy for us to make you understand how the tech actually runs and why (and how) this could actually help you. We have several games, applications and movies that shipped thanks to Granite and they can testify, but is that enough to convince you?

Read more

Granite SDK 4.3 is out!

Guess what? We just released the latest version of our technology: Granite SDK 4.3! This is the result of months of work and we hope you will enjoy the new features. What's new? Here's a little breakdown of the main things we brought to Granite:

  • A new paging strategy for the Tile Set files that allows having one page file (.GTP) per asset (stacked texture). This makes file versioning and distribution during production much more efficient. It also allows for small patches to end-users.
Read more

Virtual Production to VR with CBS Digital: a case study

Over a hundred of 8K textures have been used in this Daredevil VR experience thanks to Granite for Unreal texture streaming system.

We’ve been working on game engines for many years now and it’s been amazing to see how video game technology and real-time render engines have found their way into completely new industries.

This is why we listened with the highest interest CBS Digital's Craig Weiss and Jim Berndt present their work on stage at SIGGRAPH 2017. After working with them on their virtual production tools for some time, it’s rewarding to see the results being showcased to an audience of highly qualified technicians in this world-leading conference.

Read more

Granite for Unity 5.6.0 is released!

Good news, Granite for Unity is now available for Unity 5.6.0! Apart from the upgrade to the new Unity version, we've added two new features: larger GPU caches and mip pinning. And we are excited to announce that we now have off-the-shelf support for Xbox One, Playstation 4 and Android (with some limitations on Android).

Read more

How Funcom tackled texturing for a large open world in Conan Exiles in a very short amount of time

Read more

Showing some skin: How we helped Funcom reveal the full beauty of their latest multiplayer survival game

Screenshot of Conan Exiles using Granite SDK texture streaming

Open-world survival game Conan Exiles hit the headlines recently for its hugely-successful launch on Steam Early Access. While many column-inches have been devoted to the full-frontal nudity of its characters at the start of the game, it’s the fast-paced action and jaw-dropping beauty of the brutal, sandstorm-swept wastelands into which they are cast that is seeing more and more players turning on to the multiplayer game.

Read more

Leave your information