Major Granite for Unity Release

We’ve released a major update of our Granite for Unity plugin. The update is released for 2018.2.

If you already use our plugin, you can download it here. If you're new with the benefits of the Granite SDK, discover the most advanced texture streaming system for Unity 3D.

This post goes into the details of what’s new and how you can benefit from it.

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Auto Removing Unseen Texture Detail

Culling texture data in A boy and His Kite proof of concept

From 4.5GB to 230MB on disk in Epic’s Cinematic “A Boy and his Kite”

Could we save disk space by removing texture regions that are never visible? At Graphine we are developing a texture culling system into our Granite streaming SDK. We tested a working prototype on Epic’s award-winning ‘A Boy and His Kite’. The results are stunning: we reduced the texture storage footprint for the cinematic shot in this demo from 4.5GB to 230MB, keeping just 5% of the original textures, and all without any visible loss of quality.

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Granite SDK 5.0 is out !

Granite SDK tile based streaming on 3D scene with glider and large terrain

Granite SDK is still the fastest and most memory efficient texture streaming system out there, no news here.

For SDK 5, we focused on artist iteration time, file versioning and data transfers during production. We completely removed the need to create large file atlases. You can now stream directly from individual (stacked) texture assets, our compressed GTex files.

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Granite SDK 4.3 is out!

Guess what? We just released the latest version of our technology: Granite SDK 4.3! This is the result of months of work and we hope you will enjoy the new features. What's new? Here's a little breakdown of the main things we brought to Granite:

  • A new paging strategy for the Tile Set files that allows having one page file (.GTP) per asset (stacked texture). This makes file versioning and distribution during production much more efficient. It also allows for small patches to end-users.
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Virtual Production to VR with CBS Digital: a case study

Over a hundred of 8K textures have been used in this Daredevil VR experience thanks to Granite for Unreal texture streaming system.

We’ve been working on game engines for many years now and it’s been amazing to see how video game technology and real-time render engines have found their way into completely new industries.

This is why we listened with the highest interest CBS Digital's Craig Weiss and Jim Berndt present their work on stage at SIGGRAPH 2017. After working with them on their virtual production tools for some time, it’s rewarding to see the results being showcased to an audience of highly qualified technicians in this world-leading conference.

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Granite for Unity 5.6.0 is released!

Good news, Granite for Unity is now available for Unity 5.6.0! Apart from the upgrade to the new Unity version, we've added two new features: larger GPU caches and mip pinning. And we are excited to announce that we now have off-the-shelf support for Xbox One, Playstation 4 and Android (with some limitations on Android).

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Showing some skin: How we helped Funcom reveal the full beauty of their latest multiplayer survival game

Screenshot of Conan Exiles using Granite SDK texture streaming

Open-world survival game Conan Exiles hit the headlines recently for its hugely-successful launch on Steam Early Access. While many column-inches have been devoted to the full-frontal nudity of its characters at the start of the game, it’s the fast-paced action and jaw-dropping beauty of the brutal, sandstorm-swept wastelands into which they are cast that is seeing more and more players turning on to the multiplayer game.

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Graphine now offers Japanese support through partner Silicon Studio

At Graphine, we pride ourselves in offering a flawless support. Not only do we feel that it's essential for us to provide a trouble-free experience to our partners, but this is also thanks to a close relationship with the teams that use our technology or require our services that we are improving.

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Granite SDK 4.0 is released

We have a major announcement: Granite SDK 4.0 is ready for release! It’s a major release in every way. We focused on two things:

  • Ensure that Granite can be used by teams of any size, from small indies to AAA studios.
  • Ensure that Granite can stream and optimize any texture content.
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Raw Data & Granite: Making VR Textures Feel like IRL

This year will be remembered as the year when VR was launched - and in that perspective, Survios' sci-fi shooter Raw Data has been one of the hits of the year. Not only did the game receive many awards, it was also the first VR app to gross $1M - even though it's still in Early Access.

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