Texel Space Shading

Nvidia has been talking about Texel Space Shading support in their Turing GPU. From a distance, this technique somewhat resembles procedural virtual texturing, although both techniques are substantially different. You might not have heard about procedural VT so in this blog we’ll compare the old and the new and discuss how they can be applied to optimize GPU performance and increase framerate. You can skip the section about procedural VT if you’re only interested in Texel Space Shading.

Read more

Granite SDK 4.0 is released

We have a major announcement: Granite SDK 4.0 is ready for release! It’s a major release in every way. We focused on two things:

  • Ensure that Granite can be used by teams of any size, from small indies to AAA studios.
  • Ensure that Granite can stream and optimize any texture content.
Read more

Leave your information