Interactieve 3D-Technologie voor Vlaamse bedrijven

Audi City London using interactive 3D rendering to show car configurations in the showroom

Een interview met Graphine CEO Aljosha Demeulemeester.

Graphine: Kan je kort uitleggen wat Graphine doet?

Aljosha: Graphine is Belgische pionier in het ontwikkelen van softwaretechnologie voor 3D, VR en AR. Wij ontwikkelen al jaren state-of-the-art technologie voor video game bedrijven, virtual reality bedrijven allerhande en nu ook augmented reality applicatiebouwers wereldwijd. Onze klantenportfolio bevat ondertussen onder andere leidinggevende bedrijven zoals NASA, Oculus, Epic Games, Audi, CBS, Dreamworks Interactive en Weta Digital.

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Virtual Production to VR with CBS Digital: a case study

Over a hundred of 8K textures have been used in this Daredevil VR experience thanks to Granite for Unreal texture streaming system.

We’ve been working on game engines for many years now and it’s been amazing to see how video game technology and real-time render engines have found their way into completely new industries.

This is why we listened with the highest interest CBS Digital's Craig Weiss and Jim Berndt present their work on stage at SIGGRAPH 2017. After working with them on their virtual production tools for some time, it’s rewarding to see the results being showcased to an audience of highly qualified technicians in this world-leading conference.

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Graphine now offers Japanese support through partner Silicon Studio

At Graphine, we pride ourselves in offering a flawless support. Not only do we feel that it's essential for us to provide a trouble-free experience to our partners, but this is also thanks to a close relationship with the teams that use our technology or require our services that we are improving.

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Granite for experts: Summer tutorials. Ep#3: Displacement

Summer is coming to an end today and so is our series of tutorials, for now. So enjoy our latest video about how to stream displacement maps with Granite in Unreal Engine 4.

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Granite for experts: Summer tutorials. Ep#2: Substance

We hope you had a great Gamescom! So did we. Among others, we hope you noticed the announcement of our partners Wargaming's next project Hybrid Wars. Now that you're back at the office, take a break and watch our second episode of Granite tutorials.

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Granite for experts: Summer tutorials. Ep#1: Batch import

We hope you're having a nice summer! Here at Graphine, we're polishing our newest version of our SDK but while you're waiting for it, we thought we would help you make the most of our technology. We decided to create a mini series of video tutorials, which will show you some of the main features of Granite..

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Solfar Studio and the magic of Everest VR

Last March at GDC, Sofar Studio's CEO Kjartan Pierre Emilsson was on stage to present how they created the magical feeling of summitting the Everest in their acclaimed VR Experience Everest VR.

Photorealism was a key element to achieve full immersion. Pushing the limits of models, textures and shaders was the only solution while still trying to work within the constraints of UE4, while maintaining a high performance in VR.

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Graphine in Brighton

For the second time in 3 years, Graphine is nominated at the Develop Awards. The Develop Awards will take place on 13th July 2016.These are the most prestigious peer-voted awards in the United Kingdom. This year, Hideo Kojima will be awarded Development Legend's prize this year After bringing us the Metal Gear Solid Series, his upcoming production Death Stranding has been one of the most intriguing reveal at last E3 and we’re all eager to know what he’ll have to say.

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Graphine in Montreal VFX hub

Last week we were in Montreal for the VFX and animation conference effects MTL. It was a great opportunity for us to mingle with our partners in one of the most buoyant places in the world for VFX and animation. With companies from Quebec and Ontario and British Columbia, Canada was well represented. We also met companies from the USA and even Mexico! It was a great opportunity to meet with existing and future Granite users.

A busy Expo!

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Survios joins the list of Granite's users

We are very proud to announce that VR pioneers Survios is now a licensee of Granite SDK.

As you can see on their web site, every one of their projects looks more exciting than the others!.

One of their most famous projects, Raw Data, the first co-op VR project will be coming to Early Access very soon. Check their Steam page or their web site for more information.

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