Auto Removing Unseen Texture Detail

Culling texture data in A boy and His Kite proof of concept

From 4.5GB to 230MB on disk in Epic’s Cinematic “A Boy and his Kite”

Could we save disk space by removing texture regions that are never visible? At Graphine we are developing a texture culling system into our Granite streaming SDK. We tested a working prototype on Epic’s award-winning ‘A Boy and His Kite’. The results are stunning: we reduced the texture storage footprint for the cinematic shot in this demo from 4.5GB to 230MB, keeping just 5% of the original textures, and all without any visible loss of quality.

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