Stream node feature in Granite for Unreal used by Funcom for Conan Exiles

Our partners at Funcom just sent us a great video about how they used Granite for Unreal during the production of Conan Exiles. You can watch it below.

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Our take on "A Boy And His Kite" by Epic Games, Powered by Granite for Unreal Engine

It's always a challenge to show our tech in action. I mean, you can read as much as you want on the benefits of Granite, showing our main features like texture streaming, virtual texturing and more concretely how much you can save in video memory, how much more data you can use, etc... It's never easy for us to make you understand how the tech actually runs and why (and how) this could actually help you. We have several games, applications and movies that shipped thanks to Granite and they can testify, but is that enough to convince you?

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Stream Nodes: new workflow in Granite for Unreal

Hey everyone! We’ve been extremely busy with a range of projects so we almost forgot to tell you about our new workflow for Unreal! You can jump in and watch the tutorial video below.

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Granite SDK 4.0 is released

We have a major announcement: Granite SDK 4.0 is ready for release! It’s a major release in every way. We focused on two things:

  • Ensure that Granite can be used by teams of any size, from small indies to AAA studios.
  • Ensure that Granite can stream and optimize any texture content.
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Raw Data & Granite: Making VR Textures Feel like IRL

This year will be remembered as the year when VR was launched - and in that perspective, Survios' sci-fi shooter Raw Data has been one of the hits of the year. Not only did the game receive many awards, it was also the first VR app to gross $1M - even though it's still in Early Access.

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Granite for experts: Summer tutorials. Ep#3: Displacement

Summer is coming to an end today and so is our series of tutorials, for now. So enjoy our latest video about how to stream displacement maps with Granite in Unreal Engine 4.

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Granite for experts: Summer tutorials. Ep#2: Substance

We hope you had a great Gamescom! So did we. Among others, we hope you noticed the announcement of our partners Wargaming's next project Hybrid Wars. Now that you're back at the office, take a break and watch our second episode of Granite tutorials.

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Granite for Unity 5.4

We are happy to announce that we just released an update of our streaming plugin Granite for Unity.

Among the different improvements of our technology, we can most notably mention:

  • The upgrade to Unity 5.4.
  • A significant improvement of the performance. In some cases, the Granite workload per frame has improved by a factor of 10.
  • Now get an even more solid frame rate with the HTC Vive or Oculus headset.

You can get your hands on it on this page.

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Granite for experts: Summer tutorials. Ep#1: Batch import

We hope you're having a nice summer! Here at Graphine, we're polishing our newest version of our SDK but while you're waiting for it, we thought we would help you make the most of our technology. We decided to create a mini series of video tutorials, which will show you some of the main features of Granite..

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