Stream node feature in Granite for Unreal used by Funcom for Conan Exiles

Our partners at Funcom just sent us a great video about how they used Granite for Unreal during the production of Conan Exiles. You can watch it below.

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Our take on "A Boy And His Kite" by Epic Games, Powered by Granite for Unreal Engine

It's always a challenge to show our tech in action. I mean, you can read as much as you want on the benefits of Granite, showing our main features like texture streaming, virtual texturing and more concretely how much you can save in video memory, how much more data you can use, etc... It's never easy for us to make you understand how the tech actually runs and why (and how) this could actually help you. We have several games, applications and movies that shipped thanks to Granite and they can testify, but is that enough to convince you?

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Stream Nodes: new workflow in Granite for Unreal

Hey everyone! We’ve been extremely busy with a range of projects so we almost forgot to tell you about our new workflow for Unreal! You can jump in and watch the tutorial video below.

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How Funcom tackled texturing for a large open world in Conan Exiles in a very short amount of time

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Granite for Unreal 4.8.3 out with light map streaming!

Only weeks after our previous release, we’re back with a new release (4.8.3) and two major new features: lightmap and environment map support! Simply put, this means even more texture content can now be streamed with Granite within the Unreal Engine. As you might have guessed, we’ve been focusing on real-time architectural visualization for this release. Having high resolution lightmaps is essential to achieve that photorealistic look!  You can read more on the new features below.

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Granite for Unreal Engine 4!

For quite some time now, we have been sharing our Unreal 4 integration with our trusted partners as an integration example of our Granite SDK. Over the last months, the code has matured into a user-friendly and robust module that exposes the power of virtual texturing and fine-grained texture streaming straight from within the editor of Unreal Engine 4.

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