Here's to a successful GDC

2 weeks ago we exhibited at Game Developers Conference. It was an amazing opportunity for us to meet with existing partners and get to know new friends. Over the three days we met with dozens of people from all over the world and showcased Graphine’s expertise to the largest audience of the industry.

A new showreel

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Granite SDK 5.0 is out !

Granite SDK tile based streaming on 3D scene with glider and large terrain

Granite SDK is still the fastest and most memory efficient texture streaming system out there, no news here.

For SDK 5, we focused on artist iteration time, file versioning and data transfers during production. We completely removed the need to create large file atlases. You can now stream directly from individual (stacked) texture assets, our compressed GTex files.

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Showing some skin: How we helped Funcom reveal the full beauty of their latest multiplayer survival game

Screenshot of Conan Exiles using Granite SDK texture streaming

Open-world survival game Conan Exiles hit the headlines recently for its hugely-successful launch on Steam Early Access. While many column-inches have been devoted to the full-frontal nudity of its characters at the start of the game, it’s the fast-paced action and jaw-dropping beauty of the brutal, sandstorm-swept wastelands into which they are cast that is seeing more and more players turning on to the multiplayer game.

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Raw Data & Granite: Making VR Textures Feel like IRL

This year will be remembered as the year when VR was launched - and in that perspective, Survios' sci-fi shooter Raw Data has been one of the hits of the year. Not only did the game receive many awards, it was also the first VR app to gross $1M - even though it's still in Early Access.

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Job Offer - Looking for a Software Engineer

Graphine, a young Belgian company, is a leading provider of graphics middleware for the video game and 3D visualization industries. Its flagship product, Granite SDK, is a texture streaming engine that allows real-time rendering engines to use a massive amount of textures. Granite is integrated into well-known real-time rendering engines such as Unreal Engine and Unity, and runs on many hardware platforms including Windows, PS4, Xbox One and Android.

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Granite reaches new depths with Digital Confectioners

We’re proud to announce that New-Zealand-based Digital Confectioners has just licensed Granite SDK. Our technology will be used in the future games of the creators of Depth.

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Solfar Studio and the magic of Everest VR

Last March at GDC, Sofar Studio's CEO Kjartan Pierre Emilsson was on stage to present how they created the magical feeling of summitting the Everest in their acclaimed VR Experience Everest VR.

Photorealism was a key element to achieve full immersion. Pushing the limits of models, textures and shaders was the only solution while still trying to work within the constraints of UE4, while maintaining a high performance in VR.

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Granite for Unreal 4.10.2: 4GB caches and channel packing

Granite for Unreal 4.10.2 with channel packing banner

We have a new update for Granite for Unreal with two major features: GPU caches up to 4GB and channel packing!

The new features are available in the Granite for Unreal 4.10.2 binary. The update has also been committed to the 4.10.2 branch in Github. And we’ll backport the changes to the 4.10.1 Github branch in a few days. You’ll need to install the latest Granite toolset (3.1) to get access to the channel packing feature.

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Releasing Granite for Unreal 4.8!

We’re excited to announce the release of Granite for Unreal 4.8!

Not only does this release bring all the benefits of Granite SDK 2.5 to Unreal 4.8, it’s also the version where we have tightly integrated Granite with many of the rendering and material features of Unreal. We’ve created our most powerful and user friendly Unreal extension to date! You can have a quick look in the movie below:

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