Interactieve 3D-Technologie voor Vlaamse bedrijven

Audi City London using interactive 3D rendering to show car configurations in the showroom

Een interview met Graphine CEO Aljosha Demeulemeester.

Graphine: Kan je kort uitleggen wat Graphine doet?

Aljosha: Graphine is Belgische pionier in het ontwikkelen van softwaretechnologie voor 3D, VR en AR. Wij ontwikkelen al jaren state-of-the-art technologie voor video game bedrijven, virtual reality bedrijven allerhande en nu ook augmented reality applicatiebouwers wereldwijd. Onze klantenportfolio bevat ondertussen onder andere leidinggevende bedrijven zoals NASA, Oculus, Epic Games, Audi, CBS, Dreamworks Interactive en Weta Digital.

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Here's to a successful GDC

2 weeks ago we exhibited at Game Developers Conference. It was an amazing opportunity for us to meet with existing partners and get to know new friends. Over the three days we met with dozens of people from all over the world and showcased Graphine’s expertise to the largest audience of the industry.

A new showreel

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Stream node feature in Granite for Unreal used by Funcom for Conan Exiles

Our partners at Funcom just sent us a great video about how they used Granite for Unreal during the production of Conan Exiles. You can watch it below.

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Our take on "A Boy And His Kite" by Epic Games, Powered by Granite for Unreal Engine

It's always a challenge to show our tech in action. I mean, you can read as much as you want on the benefits of Granite, showing our main features like texture streaming, virtual texturing and more concretely how much you can save in video memory, how much more data you can use, etc... It's never easy for us to make you understand how the tech actually runs and why (and how) this could actually help you. We have several games, applications and movies that shipped thanks to Granite and they can testify, but is that enough to convince you?

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Stream Nodes: new workflow in Granite for Unreal

Hey everyone! We’ve been extremely busy with a range of projects so we almost forgot to tell you about our new workflow for Unreal! You can jump in and watch the tutorial video below.

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Granite SDK 4.3 is out!

Guess what? We just released the latest version of our technology: Granite SDK 4.3! This is the result of months of work and we hope you will enjoy the new features. What's new? Here's a little breakdown of the main things we brought to Granite:

  • A new paging strategy for the Tile Set files that allows having one page file (.GTP) per asset (stacked texture). This makes file versioning and distribution during production much more efficient. It also allows for small patches to end-users.
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Virtual Production to VR with CBS Digital: a case study

Over a hundred of 8K textures have been used in this Daredevil VR experience thanks to Granite for Unreal texture streaming system.

We’ve been working on game engines for many years now and it’s been amazing to see how video game technology and real-time render engines have found their way into completely new industries.

This is why we listened with the highest interest CBS Digital's Craig Weiss and Jim Berndt present their work on stage at SIGGRAPH 2017. After working with them on their virtual production tools for some time, it’s rewarding to see the results being showcased to an audience of highly qualified technicians in this world-leading conference.

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How Funcom tackled texturing for a large open world in Conan Exiles in a very short amount of time

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Showing some skin: How we helped Funcom reveal the full beauty of their latest multiplayer survival game

Screenshot of Conan Exiles using Granite SDK texture streaming

Open-world survival game Conan Exiles hit the headlines recently for its hugely-successful launch on Steam Early Access. While many column-inches have been devoted to the full-frontal nudity of its characters at the start of the game, it’s the fast-paced action and jaw-dropping beauty of the brutal, sandstorm-swept wastelands into which they are cast that is seeing more and more players turning on to the multiplayer game.

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Indie license for Unreal

Granite for Unreal is now available with a limited commercial seat license!

The Indie version supports textures up to 32.768 x 32.768 and 21.000.000.000 pixels of texture data per project. That’s roughly 18 to 35 gigabytes of Granite streamed texture data per project!

Granite for Unreal Indie is available for $ 249 per seat. Or, starting from 5 seats, only $199 per seat with the volume discount. You can use and own your seat forever, without any subscription fees. And you get two years of updates, minor and major!

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