Graphine in the Microsoft //build/ keynote and tiled resources talk

This morning our technology demo was shown as part of the Microsoft //build keynote. The keynote introduced the DirectX “tiled resources” API as one of the key technologies that enables developers to make games with unprecedented amounts of detail. At Graphine we’ve obviously believed in this vision for a long time and we´re very excited to be part of this reveal and of course the availability of hardware acceleration through DirectX 11.2.

Read more

Leave your information