Granite for Unreal 4.11 is out

Launched just last week, Unreal Engine 4.11 is a major update that focused a lot on improving the render performance. It’s a critical release for every VR project that is aiming to launch in the next months now that the headsets are out. So we made sure we released just days after the final 4.11.

On top of the performance benefits in Unreal, Granite users will experience an additional major performance increase. We’ve offloaded almost all the Granite work from the render thread saving up to 2 milliseconds in some extreme cases.

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Granite for Unreal 4.10.2: 4GB caches and channel packing

Granite for Unreal 4.10.2 with channel packing banner

We have a new update for Granite for Unreal with two major features: GPU caches up to 4GB and channel packing!

The new features are available in the Granite for Unreal 4.10.2 binary. The update has also been committed to the 4.10.2 branch in Github. And we’ll backport the changes to the 4.10.1 Github branch in a few days. You’ll need to install the latest Granite toolset (3.1) to get access to the channel packing feature.

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Indie license for Unreal

Granite for Unreal is now available with a limited commercial seat license!

The Indie version supports textures up to 32.768 x 32.768 and pixels of texture data per project. That’s roughly 18 to 35 gigabytes of Granite streamed texture data per project!

Granite for Unreal Indie is available for $ 249 per seat. Or, starting from 5 seats, only $199 per seat with the volume discount. You can use and own your seat forever, without any subscription fees. And you get two years of updates, minor and major!

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Granite for Unreal 4.10.1: a major update.

It’s here! The first Unreal plugin based on our brand new Granite SDK 3.0.

Granite 3 is a major update from 2.6. It’s completely redesigned to allow for total material freedom while guaranteeing great performance and minimizing memory usage and loading times. The runtime can handle 3D scenes with incredible pixel densities. The tools can import any texture format: single images, tiled images, UDIM, etc.

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Granite SDK 3.0 released: a major redesign

The most advanced streaming system available just got even better!

The latest release – Granite SDK 3.0 – of our texture streaming middleware is not only a major update from Granite SDK 2.6 but also a significant redesign that prepares Granite for the future.

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Granite for Unity 5 out for $20 / month!

We’re happy to introduce our new plugin Granite for Unity 5. In short, it’s easier to use and you can now get the full featured version for $20 / month!

Granite for Unity 5 is based on our Granite SDK, the most advanced texture streaming system available (patents pending). Granite SDK has been used for high-end games like Dragon Commander and Get Even. It allows you to use textures up to 256Kx256K, hundreds of 4K or 8K textures, VFX graded UDIM textures, … all with only a few hundred megabytes of memory and with no loading times.

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Granite for Unreal 4.9

We have released an update of our Granite for Unreal plugin to the latest version 4.9 of Unreal. Besides just upgrading to the latest Unreal code base, we also upgraded to the latest 2.6 version of our Granite SDK. Major new features of this release are:

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Granite for Unreal 4.8.3 out with light map streaming!

Only weeks after our previous release, we’re back with a new release (4.8.3) and two major new features: lightmap and environment map support! Simply put, this means even more texture content can now be streamed with Granite within the Unreal Engine. As you might have guessed, we’ve been focusing on real-time architectural visualization for this release. Having high resolution lightmaps is essential to achieve that photorealistic look!  You can read more on the new features below.

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New Granite SDK release: version 2.3

Granite SDK 2.3 - Logo

Along with dozens of optimizations and small enhancements, we’ve extended Granite SDK with 3 big new features: Multi-File Granite Tile Sets, BC7 texture format support and BC6 texture format support.

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Announcing the Granite SDK 2.0

We're very excited to announce the Granite SDK 2.0 today. Currently still in beta, the Granite SDK 2.0 has full built-in support for hardware accelerated tiled resources. Microsoft unveiled extensions to the DirectX API at their //build/ 2013 conference that allow accessing this ‘virtual texturing’ hardware.


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